Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second With the advent of programmable shaders, a wide variety of newащшнт algorithms have arisen and evolved over the past few years This edition discusses current, practical rendering methods used in games and other applications It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer бйаэйgraphics, all in an approachable style 3 edition Авторы Tomas Akenine-Moller Эрик Хайнес Eric Haines Naty Hoffman.