Building on the success of Real-Time Rendering, this completely revised and updated second edition addresses new developments in rendering realistic three-dimensional images in a fraction of a second It discuащщбьsses the latest graphics hardware capabilities, while also presenting theoretical underpinnings and algorithms of lasting value The book contains chapters as diverse as: Transforms Visual appearance Acceleration algorithms Advanced shading techniques (new chapter) Cбйбйфurved surfaces (new chapter) With topics including: Pixel shaders Subdivision surfaces Intersection algorithms Pipeline tuning 2nd edition Авторы Томас Моллер Tomas Moller Эрик Хайнес Eric Haines.